ISD) and the Valorum (VSD) have taken heavy damage, both have yet to suffer a hull breach or loose systems. On the Rebel side, the Harrier (Dreadnought) has suffered its 2nd hull breach and is in serious danger of becoming a useless hulk soon. The Ranger (CR90) has taken serious damage and a well timed attack by the Imp-Star took out the Medium Transport "Luminous" before it could even get off a shot.
Lucrehulk) shields, leaving it defenseless. On the Valorum's (VSD) turn, it tares into both the Harrier and Profiteer with it's Turbolasers, completely destroying the Dreadnought and decimating the Lucrehulk's hull to less than 50% left.
At the end of the turn, all that remains of the Rebel invasion fleet are the Escort Carrier "Flurry" and the Consular-class cruiser Lucky Lady, both of which have been completely disabled by Ion hits. The Death Star remains safe and approaches ever closer to completion.
The Rebel commander remains in good spirits, however.
Thoughts: Despite the devistatingly one-sidedness of the outcome, I feel pretty good about this scenario. The Imperials won initiative every round, without fail. Added to that was their uncanny ability to roll 6's (which always hit - and sometimes do 2 damage) as opposed to the Rebel's unusally high percentige of rolled 5's, the game feels pretty reasonable. I'm thinking of weitching a few TIEs out for a Nebulon-B or a Lancer, though....We'll see how a rematch goes.