Adventure name: The Burning Plague
Current PCs / NPCs
Grom Dunestalker - Half-Giant Psionic Warrior (PC)
Lain - Half-Elf Bard (NPC)
Sadiria - Half-Elf Wilder (NPC)
Russk - Mul (stated as a Half-Orc) Fighter (NPC)
As the session begins, the party descends into the mines again after a rest in town. Exploring deeper into the earth, they find a natural cavern piled high with the bodies of the missing miners as well as the less lucky members of the halfling group. Unsurprisingly, undead rise up out of the sea of bodies. The zombies soon surround the party and our heroes are hard pressed to cut down the undead hoard. Just as the party begings to get the upper hand, Grom scores a Critical Hit, neatly severing the head of one of the zombies; unfortunately this does not stop the zombie from continuing it's assault. Eventually, Russk and Grom eventually lay enough of the creatures to rest that Sadiria can start blasting the shambling dead apart with her psionic powers.
After defeating the zombies, the party moved further into
the mountain. They eventually came upon
a warm, humid chamber full of dripping stone formations with underground
spring! The water flowed out of the tip
of a large stalagmite in the center of the cavern, down it's spiraling slope
and into a pool before running out under the wall to feed the local water
table. Glowing, evil looking runes were
carved into the surface of the stalagmite and the water from the spring looked
foul and corrupted; surely this was the source of the plague.
As the party stands gaping at the pool (more standing water
than any of them has ever seen!), a glowing axe materializes int he air above
them and begins attacking Grom. The
party spots a humanoid hiding behind the stalagmite, and the battle is on. Grom and Russk begin racing up the natural
spiral ramp on the stalagmite while Sadiria attempts to hit their assailant
with psionic energy rays, but suddenly the stone of the ramp becomes mud and
Grom and Russk are forced to slog their way up the pillar of stone. When they reach the top of the stalagmite,
they encounter a Gith wearing a holy symbol of the element of earth. The party recalls that the mountain pass and
cave system were previously the home of a tribe of Gith until they were driven
off or killed. Perhaps this gith cleric
is the last son of the Thornclaw tribe, back to exact vengeance for his
murdered tribe. The Gith puts up a quite
a fight, nearly felling Grom, but finally falls to our heroes' blades.
With the death of the Gith cleric, the foulness clears from
the waters of the spring, ending the threat of the Burning Plague. The party ascends to the surface, and
receives their reward from Stefan Doverspeark of House Klethira: shares from
the profits of the future sale of the mine's obsidian. A House Klethira will arrive in just over a
week to transfer the obsidian to Urik for sale, the party is free to do as they
please until then.
Outstanding Plot Hooks:
- In order to get paid for their servies to House Klethira, the group will need to serve as guards on for the caravan to Urik.
- A week is plenty of time to travel to Dorian's Well and back with ease.
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